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Portal 2 pc vs console
Portal 2 pc vs console








portal 2 pc vs console
  1. #PORTAL 2 PC VS CONSOLE MOVIE#
  2. #PORTAL 2 PC VS CONSOLE PS3#

Valve appears to have employed morphological anti-aliasing (MLAA) on the PS3, while the Xbox 360 version runs with an edge detect and blur filter which looks very similar indeed to the effect used in the Left 4 Dead games. Presumably for the purposes of higher performance, the developer hasn't utilised hardware-based AA on either game. Both Xbox 360 and PlayStation 3 versions of the game run at native 720p, with the implementation of anti-aliasing being just about the only major point of differentiation between the two SKUs. Valve's Source tech doesn't have the look or feel of a state-of-the-art engine, and Portal 2's visuals are defined more by artistic style than by the technology that runs them.

#PORTAL 2 PC VS CONSOLE MOVIE#

These bonuses stack up not just in terms of features and functionality, but also with regards the visuals too, as our head-to-head movie and this triple-format comparison gallery hopefully demonstrate.

#PORTAL 2 PC VS CONSOLE PS3#

The Xbox 360 version of Portal 2 is a simply sensational game, definitely worthy of the 10/10 Eurogamer review score but the PS3 version offers refinements and value-added extras that make it an even more irresistible buy. Well, there's little doubt that in the case of Portal 2, Valve has lived up to its promises. Not only that, but he went on to state that PS3 Portal 2 would be the "best console version on any console" - the kind of claim we often hear that is rarely backed up by the quality of the final product. Steam would be fully integrated into the PlayStation 3 version, and it wouldn't be appearing within the more enclosed environment of the Xbox 360 ecosystem. In fairness though, it's worth pointing out that the Valve bossman initially wasn't so keen on the Xbox 360 either, lamenting the "train wreck" of Xbox Live and describing the lack of hard drive as something that makes his life "a lot worse" - factors that didn't hold back his company from developing The Orange Box and the Left 4 Dead games, creating multi-million sellers in the process.ĭuring his presentation, Newell went on to make a number of pledges to PS3 owners. The Valve man's expressed opinions on Sony's hardware are a matter of record, with Newell previously describing the system variously as "a total disaster" and "a waste of everybody's time".

portal 2 pc vs console

"I've been pretty outspoken in my comments about next-gen consoles," Newell chuckled with a faux sheepishness, "so I'd like to thank Sony for their gracious hospitality and not repeatedly punching me in the face." It’s the kind of game you can’t stop thinking about, even when your screen is off.A wave of incredulity and knowing laughter rippled across the audience of last year's Sony E3 press conference as Valve's Gabe Newell appeared on-stage to announce that Portal 2 was coming to PlayStation 3.

portal 2 pc vs console

Those rules are never outright explained, so you have to figure them out yourselves, and the solutions will often come when you’re exploring a completely different zone, staring at its scenic vistas, or even trying to sleep at night. Portal is a self-contained 10-hour story that wants you to keep pushing onwards, while The Witness is long, winding, and meditative, letting you leave puzzles alone and return later if you can’t work them out.Īll its puzzles involve drawing a line on a grid, and each its 11 zones have different rules for how exactly you’ll complete them. The Witness and the Portal games only share a few similarities - both are atmospheric puzzle games set in first-person and constantly layer new ideas on top of old ones - but we can’t bring ourselves to leave it off this list because it’s so bloody good. It’s tough, thoughtful, and the controls still feel smooth.Īvailable on PS4, Xbox One, PC Quantum Conundrum All the while, the puzzles become evermore difficult, with coloured lamps that block your ability to clone and rooms that reverse gravity. The derelict spaceship setting and the constant death – of both the real you and of your clones, if you can even remember which one the “real you” is – provide a ponderous backdrop to the puzzling, and make you think about the nature of consciousness. By switching between them you can fling your soul across entire rooms and walk your creations off sharp drops if necessary, all in the name of reaching the next puzzle. You can generate up to four clones, and they’ll all mimic your actions exactly, which is handy for pushing blocks and pulling levers. With its titular Swapper, you create a clone of yourself with a single click, and warp your consciousness into that clone with a second.










Portal 2 pc vs console